Skip to content

What does a student learn in ?

This is the year movement gets more coordinated and intentional. Students sharpen running, skipping, jumping, throwing, catching, and kicking, and start linking those skills together in simple games. They learn how the body warms up, why a strong heart matters, and how to take turns, share space, and play fair with classmates. By spring, students can play a group game safely, follow the rules, and explain one reason staying active is good for them.

  • Locomotor skills
  • Throwing and catching
  • Game play
  • Cooperation
  • Fitness basics
  • Active habits
Source: Connecticut Connecticut Core Standards
Year at a glance
How the year usually goes. Every school and district set their own curriculum, so treat this as a guide, not official pacing.
  1. 1

    Moving safely together

    Students practice running, skipping, and stopping in a shared space without bumping into classmates. They learn the routines that keep gym time safe and fun for everyone.

  2. 2

    Catching, throwing, and kicking

    Students work on sending and receiving balls and beanbags with hands and feet. Tossing underhand, catching with two hands, and aiming at a target start to feel more natural.

  3. 3

    Balance, jumping, and rhythm

    Students try balancing on one foot, hopping, jumping rope, and moving to a beat. They start to notice how warming up and steady breathing help their bodies feel ready to move.

  4. 4

    Games and teamwork

    Students play simple group games that use the skills they have built. They practice taking turns, cheering on classmates, following rules, and handling winning and losing with kindness.

  5. 5

    Fitness and healthy habits

    Students learn why active play matters and notice how their hearts beat faster when they run. They talk about choosing movement at recess and at home as part of staying healthy.

Mastery Learning Standards
The required skills a student should display by the end of Grade 2.
Physical Education
  • Develop a variety of motor skills, including locomotor, non-locomotor

    Students practice moving in different ways, like jumping, balancing, and throwing a ball. Building these skills gives students the foundation to stay active and join in games and sports as they grow.

  • Apply knowledge related to movement, performance

    Students learn basic ideas about how the body moves and stays fit, then put those ideas to work during activities. Knowing why to bend their knees when landing or why to keep moving helps them play and exercise more safely and effectively.

  • Develop social skills through movement, including respect for self and others…

    Students practice getting along during movement activities: taking turns, listening to teammates, and keeping everyone included. These are the habits that make group games and gym class actually work.

  • Develop personal skills, identify personal benefits of movement

    Students practice moving their bodies regularly and start to notice what feels good about being active. They begin choosing activities they enjoy, building habits that can stick well beyond second grade.

Common Questions
  • What should students be able to do physically by the end of this year?

    Students should skip, gallop, hop, and jump with control. They should be able to throw and catch a ball, kick a moving ball, and bounce a ball with one hand. They should also play simple games with a partner without falling apart when something goes wrong.

  • How can families support physical activity at home?

    Aim for 60 minutes of active play most days. Toss a ball back and forth, play tag in the yard, ride bikes, or put on music and dance. The goal is moving and laughing, not drills.

  • What if a student seems clumsy or behind other students?

    At this age, coordination is still developing and varies a lot from student to student. Practice one skill at a time in short bursts, like catching a soft ball ten times after dinner. Repetition over weeks matters more than any single session.

  • How should the year be sequenced across units?

    Start with locomotor skills like running, skipping, and galloping in the fall, then move into manipulative skills like throwing, catching, and kicking. Save partner games and small-group cooperation games for later in the year, once students can manage their own bodies in shared space.

  • What usually needs the most reteaching at this grade?

    Catching with hands instead of trapping against the chest, and skipping with a smooth step-hop pattern. Both take many short practice sessions across the year. Build them into warm-ups rather than treating them as one-and-done lessons.

  • How do students learn cooperation and fair play in class?

    Through partner tasks, small-sided games, and short discussions about taking turns and including others. Teaching a simple routine for disagreements, such as a quick rock-paper-scissors, keeps games moving and gives students a tool they can use on their own.

  • What does mastery look like heading into next year?

    Students can perform basic locomotor and manipulative skills with control, follow rules in a simple game, and work with a partner without constant adult help. They should also be able to name one reason exercise is good for the body.