Moving and warming up
Students start the year building basic movement habits like running, jumping, dodging, and balancing in safe ways. They learn warm-up routines and how to listen for directions in a busy gym.
Sixth grade is the year gym class shifts from learning the basics of how to move to using those skills in real games and workouts. Students refine running, throwing, and dodging, then apply them in team sports and fitness routines. They also practice working with classmates, calling fouls fairly, and pushing through a tough drill. By spring, students can lead themselves through a warm-up, play a team game with good sportsmanship, and explain how exercise keeps their body healthy.
Students start the year building basic movement habits like running, jumping, dodging, and balancing in safe ways. They learn warm-up routines and how to listen for directions in a busy gym.
Students practice throwing, catching, kicking, dribbling, and striking with rackets or paddles. The focus is on cleaner technique, not just getting the ball where it needs to go.
Students apply their skills in small-sided games and team sports. They learn to communicate with teammates, follow rules, handle wins and losses, and include classmates of different skill levels.
Students learn what fitness means and how exercise affects the heart, lungs, and muscles. They try activities like circuit training and running, and start tracking effort and improvement.
Students reflect on which activities they enjoy and set personal goals for staying active outside of school. They leave the year with a clearer sense of how movement fits into daily life.
Students practice moving in different ways, like running, balancing, throwing, and catching. Building these skills gives students more ways to stay active as they grow.
Students connect what they know about how the body moves and stays fit to make smarter choices during physical activity. This means understanding why warm-ups, pacing, and effort levels matter, not just going through the motions.
Students practice working with classmates during physical activities, taking turns, listening, and making choices that keep the group moving safely and fairly.
Students reflect on which physical activities they enjoy and why, then set a simple plan for staying active on their own. The goal is building a habit that holds past gym class.
| Standard | Definition | Code |
|---|---|---|
| Develop a variety of motor skills, including locomotor, non-locomotor | Students practice moving in different ways, like running, balancing, throwing, and catching. Building these skills gives students more ways to stay active as they grow. | CT-PE.1.6 |
| Apply knowledge related to movement, performance | Students connect what they know about how the body moves and stays fit to make smarter choices during physical activity. This means understanding why warm-ups, pacing, and effort levels matter, not just going through the motions. | CT-PE.2.6 |
| Develop social skills through movement, including respect for self and others… | Students practice working with classmates during physical activities, taking turns, listening, and making choices that keep the group moving safely and fairly. | CT-PE.3.6 |
| Develop personal skills, identify personal benefits of movement | Students reflect on which physical activities they enjoy and why, then set a simple plan for staying active on their own. The goal is building a habit that holds past gym class. | CT-PE.4.6 |
Students move from learning basic skills to using them in real games and activities. They practice things like dribbling, throwing, jumping, and stretching in sports, dance, and fitness routines. The goal is steady activity, not just playing games for fun.
Aim for 30 to 60 minutes of movement most days. Walks, bike rides, shooting hoops in the driveway, or following a short workout video all count. The point is regular activity, not athletic talent.
That is fine and common at this age. PE at this level cares more about effort, fitness habits, and trying new activities than about being good at any one sport. Encourage activities that feel fun, like dance, hiking, or skating.
A common pattern is fitness baseline testing early, then rotating units across invasion games, net games, target games, dance, and individual fitness. Revisit skills in different contexts so students see how a throw or pivot transfers across activities. Save cooperative challenges for points in the year when group dynamics need a reset.
Most of the grade comes from participation, effort, and showing growth on fitness and skill checks. Coming dressed to move, trying hard, and working well with classmates matter as much as performance. Skipping class or sitting out without a reason is usually what pulls a grade down.
Striking with an implement, overhand throwing for accuracy, and defensive positioning tend to lag behind other skills. Many students also need direct coaching on pacing during sustained activity. Build in short skill stations alongside game play so practice does not disappear once units start.
Set clear expectations for communication, fair calls, and including everyone before play starts. Use short class meetings or quick sideline resets when teams struggle, and rotate roles so the same students are not always captains or referees. Treat social skills as content, not classroom management.
Most programs use baseline checks like a mile run, push-ups, and flexibility tests, then track personal growth rather than ranking students. Frame results as private information students use to set goals. Retesting later in the year shows progress and keeps the focus on effort.
By spring, students should be able to play modified team games using the right skills, explain why warm-ups and cool-downs matter, and set a simple fitness goal. They should also show respect for teammates and opponents without constant reminders.