Starting with ideas that matter
Students brainstorm media projects tied to their own lives and interests. They study videos, ads, and online posts to see how other creators got started and where their own ideas could go.
This is the year media projects start carrying a real point of view. Students take an idea from a rough sketch to a finished video, podcast, or digital piece, making choices about what to keep and what to cut. They also step back and judge their own work and others' against clear criteria. By spring, they can plan, produce, and share a piece of media that says something they meant to say.
Students brainstorm media projects tied to their own lives and interests. They study videos, ads, and online posts to see how other creators got started and where their own ideas could go.
Students turn rough ideas into a real plan with sketches, storyboards, or scripts. They start putting pieces together using tools like cameras, editing apps, or design software.
Students review their drafts, take feedback from classmates, and make changes. They tighten the timing, sound, and visuals so the finished piece says what they meant it to say.
Students choose how to present their finished projects and think about who will see them. They watch each other's work, talk about what worked, and judge pieces against a clear set of criteria.
Students look at how media shapes culture and how culture shapes media. They compare their own choices as creators to what they see in news, film, and social media around them.
Students connect what they already know and what they've lived through to the media art they create. Personal experience shapes the choices they make in a project.
Students look at a piece of media art and explain how the time period, culture, or world events behind it shaped what the artist made. Context turns a cool image into a story worth understanding.
| Standard | Definition | Code |
|---|---|---|
| Synthesize and relate knowledge and personal experiences to make art | Students connect what they already know and what they've lived through to the media art they create. Personal experience shapes the choices they make in a project. | MA:Cn10.7 |
| Relate artistic ideas and works with societal, cultural | Students look at a piece of media art and explain how the time period, culture, or world events behind it shaped what the artist made. Context turns a cool image into a story worth understanding. | MA:Cn11.7 |
Students brainstorm original ideas for media projects, like short films, animations, or digital images, and start shaping those ideas into a plan before any creating begins.
Students plan and refine a media project by making deliberate choices about images, sound, text, or technology to shape how an audience sees or experiences the work.
Students revisit a media project, revise what isn't working, and make deliberate choices to finish it in a form they're ready to share.
| Standard | Definition | Code |
|---|---|---|
| Generate and conceptualize artistic ideas and work | Students brainstorm original ideas for media projects, like short films, animations, or digital images, and start shaping those ideas into a plan before any creating begins. | MA:Cr1.7 |
| Organize and develop artistic ideas and work | Students plan and refine a media project by making deliberate choices about images, sound, text, or technology to shape how an audience sees or experiences the work. | MA:Cr2.7 |
| Refine and complete artistic work | Students revisit a media project, revise what isn't working, and make deliberate choices to finish it in a form they're ready to share. | MA:Cr3.7 |
Students review a collection of media projects, judge which ones best fit the purpose or audience, and explain their choices. The focus is on making a thoughtful case for what gets shown and why.
Students practice and improve their media work before sharing it, adjusting technical choices like lighting, sound, or editing until the piece is ready for an audience.
Students choose how to present a media piece, such as a short film or photo series, so the audience walks away with a specific feeling or idea. The presentation choices are part of the message.
| Standard | Definition | Code |
|---|---|---|
| Analyze, interpret, and select artistic work for presentation | Students review a collection of media projects, judge which ones best fit the purpose or audience, and explain their choices. The focus is on making a thoughtful case for what gets shown and why. | MA:Pr4.7 |
| Develop and refine artistic techniques and work for presentation | Students practice and improve their media work before sharing it, adjusting technical choices like lighting, sound, or editing until the piece is ready for an audience. | MA:Pr5.7 |
| Convey meaning through the presentation of artistic work | Students choose how to present a media piece, such as a short film or photo series, so the audience walks away with a specific feeling or idea. The presentation choices are part of the message. | MA:Pr6.7 |
Students look closely at a media piece, such as a short film or digital image, and explain how the creator's choices shape the message or feeling it leaves behind.
Students explain what a media artist was trying to say and why the choices made (color, sound, camera angle, layout) support that meaning.
Students use a set of criteria (like a checklist of what makes a media piece effective) to judge whether a finished work actually meets its goals.
| Standard | Definition | Code |
|---|---|---|
| Perceive and analyze artistic work | Students look closely at a media piece, such as a short film or digital image, and explain how the creator's choices shape the message or feeling it leaves behind. | MA:Re7.7 |
| Interpret intent and meaning in artistic work | Students explain what a media artist was trying to say and why the choices made (color, sound, camera angle, layout) support that meaning. | MA:Re8.7 |
| Apply criteria to evaluate artistic work | Students use a set of criteria (like a checklist of what makes a media piece effective) to judge whether a finished work actually meets its goals. | MA:Re9.7 |
Media arts covers things students make with cameras, computers, and microphones. Think short videos, podcasts, animations, photos, and digital art. Students learn how to plan a project, put the pieces together, and share it with an audience.
Students come up with ideas, build them into finished projects, and share them. Along the way they study how other media makers tell stories and shape meaning with sound, image, and editing. Most years include a few short projects and one larger piece pulled together near the end.
Watch a short video or commercial together and ask why the maker chose that music, that camera angle, or that ending. Let students use a phone or tablet to film, edit, and revise small projects. Even a 60 second video benefits from a second draft.
No. A phone camera, free editing apps, and a quiet room cover most projects. What matters more is planning before filming and revising after a first cut.
Start with short, low-stakes pieces that build one skill at a time, such as framing a shot or cutting on action. Then move to projects that combine skills, like a 90 second documentary or a podcast segment with music. Save the bigger personal project for the last stretch, once students have technique to draw on.
Students can take an idea from a rough plan to a finished piece without being walked through each step. They can explain choices about sound, image, and pacing, and they can give useful feedback on someone else's work using shared criteria.
Revision is the hardest part. Students tend to call a first cut finished and resist trimming or reshooting. Building in required revision rounds, with specific criteria, pushes the work further than a single deadline ever does.
Practice with short, focused critiques tied to one question, such as whether the opening hooks the viewer. Students should point to a specific moment in the piece, not just say they liked it. Taking feedback gets easier when it lands on a draft, not a final.
Students should be able to plan a project, finish it on time, and talk about why it works or doesn't. They should also connect their own work to media they see outside school, from ads to short films to social posts.